This game is a simple execution of procedural generation to generate a top-down map, then you can play the map as a maze.

Controls:

R - Restart the procedural generation.

MAP-BUILDING MODE

P - Pauses the map generation. The map will start generating again when you press P again.

SPACE - If the map is currently generating, it finishes where it is, and walls are created for the map (this also happens after a arbitrarily large number of floor tiles are created).

Arrow Keys - Move the camera around so you can see different parts of the map.

MINUS/EQUALS - Zooms in/zooms out

C - If the map has stopped generating, and all walls have been generated, the game will go into PLAYER MODE.

PLAYER MODE

In PLAYER MODE, the player moves around the map as if it was a maze, trying to find the exit. The exit is a a set of stairs, surrounded in a yellow outline. If the map is large enough (larger than approx. 500 floor tiles), there will be two compasses that can be found: a blue Y (the Y-compass), and a red X (the X-Compass). When collected, these objects will appear along the edge of your screen, showing the position of the Exit relative to you on their respective axes.

Arrow Keys - Player movement

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